Chex Quest Gallery

I'll tell you what you need to know about Chex Quest and this site in this section. Some of the information about Chex Quest was obtained from Digital Café Archives and Mike Koenigs' website. Special thanks to Dean Hyers and Mike Koenigs for the appropriate information.

About Chex Quest

Chex Quest was released in 1997. It was actually released to be a promotional gimmick for selling Chex® cereal. The powers that be at Ralston Foods, the then-owners of Chex cereal, got Digital Café to develop the game. They took Doom, the most popular first-person shooter of the day, and modified its engine to fit their designs. The goal was to create a child-friendly game targeted at ages 8 to 14, and this was from one of the most infamously violent games ever made. It wasn't necessarily an educational game, but it did teach a few transparent principles behind fruits, vegetables, and breakfast. They also created a custom WAD with mostly brand new graphics and levels, and even threw in a (by their standards back in the day) fancy menu with an introductory video (downloadable and viewable at this site in the Downloads section), as well as an ending video for exiting the game. The whole thing wound up costing over $5,000,000, but production was cheapened by two factors: They used CDs as the medium of choice rather than floppies (Chex Quest, with its videos, fitted nicely on one CD, where it would have taken over 100 floppies to distribute the full Chex Quest game), and they also got AOL to stash some of their trial software on the CD, giving some sponsorship. The minute cost of making each CD, including the workforce behind the development, was vastly offset by the major increase in sales of Chex cereal. It remains to this day the best promotional gimmick for cereal ever. Sales increased by 295% when CDs were packed in approximately 5,700,000 Chex cereal boxes, but the impact left on the Chex name will last much longer than that, and will continue to add to its name and popularity.

However, Chex Quest has evolved far beyond a mere promotional gimmick. It has gained a serious fanbase and loyal following, with numerous mod makers devoting their time to making mods to and related to the game. The majority of the Chex Quest fan community meets at Chex Quest Fan Forums, the largest online Chex Quest fan community. A complete list of all known Chex Quest fansites can be found in the links section. It includes mods for various Doom source ports and other archives like this one. Feel free to check through them, and please do if you are interesting in learning even more about Chex Quest, or want to get your hands on some of the mods by the Chex Quest fan community.

The bombshell hit for the Chex Quest fan community on June 23, 2008, when "Chukker," better known as Charles Jacobi, the Art Director behind the Chex Quest project, announced his plans to make a real, canon Chex Quest 3. The big release came on September 6, 2008. The package included Chex Quest and Chex Quest 2 along with it to create something closer resembling a full Chex Quest Doom IWAD and engine. Threads and messages sprang up across the internet marking this historic release of Chex Quest 3 and update on the two prior games. You can download Chex Quest 3 here, at Chucktropolis, Online Residence of Charles Jacobi. He occasionally updates the download. Check either "Boingo and TUCQ Appreciation Thread" or "Bugs In Chex Quest 3" for any future updates that may be announced.

Click on the following links to view articles about Chex Quest and Digital Café at Mike Koenigs' website, who was one of the founders of Digital Café, which was the company behind the development of Chex Quest. He was also the Technical Director behind the project.
Digital Cafe : One of the Nation's first Interactive Agencies
ChexQuest for Ralston's Chex Cereals and General Mills

About Chex Quest Gallery

The site originally got its roots in May 12, 2007 when CBA Studios was founded by "Manny Cav" on a free Freewebs hosting plan to distribute his various projects, including some Chex Quest mods and stuff. The Chex Quest Gallery part of the site came into being when a scare arose that the Chex Quest archive of stuff at the Chex Quest Gmail account had been deleted. It actually wasn't, but the scare prompted "Manny Cav" to mirror everything of value from there on his site. Over time, stuff was added to it, making the Chex Quest Gallery one of, if not THE most, celebrated functions of the site.

However, during January of 2008, some uncontrollable circumstances arose, which forced "Manny Cav" to begin consolidating his site and removing functions. Eventually, everything except the Chex Quest Gallery was removed or made obsolete. Rather than cancel the whole show, he decided to make a new website expanding on the Chex Quest Gallery and making what was formerly one function of several existing functions on a single website into a full website based on itself.

After that, "Manny Cav" decided the main focus was to turn this website into a full-blown Chex Quest fansite with information, strategies, tips, links, and, of course, lots of downloads. But in September 2009, the CQFF moved to a new server, and didn't have enough space for the Gallery. Nor did Manny Cav have time to maintain the Gallery. So after a brief hiatus, Xbolt got permission from Manny Cav to become the new webmaster. And that's where it is today.

Copyright Notice

Chex® is a registered trademark of General Mills, Inc. No claim of ownership or challenge to the current copyright holder of the Chex brand is made by the owner of this website.

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