Here are the items that you can find in Chex Quest. Special thanks to Hank Leukart, writer of The Official DOOM FAQ.
| Name | Description | Zorch energy points per shot X10 | Maximum zorch capacity |
|---|---|---|---|
![]() Bootspoon | This is the weakest of all zorchers, and one of two that you start out with. It uses no ammunition, but can only be used at close range. Only use it when you have ran out of zorch for all of your other zorchers. | 1 | ∞ |
![]() Super Bootspork | It's superior to the Bootspoon in every way imaginable, so much that once you have it, you can't even use the Bootspoon anymore. Its advantage comes from the fact that even though it deals out the same zorch energy for each hit as the Bootspoon, it deals out that energy over four times as fast as the Bootspoon. However, like the Bootspoon, it can only be used at close range. This makes it practical for close-range attacks on groups of Flemoids lacking ranged attacks. | 1 | ∞ |
![]() Mini-zorcher | It's a weak zorcher that, like the Bootspoon, you start out with right at the beginning, or whenever you get slimed out and have to restart. You can improve the accuracy by occasionally pressing Ctrl instead of using it continuously. Only use it if you run out of zorch for your other zorchers and lack a Rapid Zorcher and Super Bootspork, or are going against a Flemoid with a ranged attack and you lack a Rapid Zorcher and zorch for all of your other zorchers. | 1 | 200 |
![]() Large Zorcher | It's a fairly powerful zorcher, but one with two shortcomings: A slow fire rate, and decreased effectiveness against Flemoids at greater distances. The power makes it good for popping weaker Flemoids in small groups with single hits, especially in 'maze' type areas. However, the slow fire rate makes it a bad choice against groups of stronger Flemoids like the Cycloptis that will take more hits. Zorch pickups are also fairly abundant for this zorcher, so you may also want to take that into consideration. | 7 | 50 |
![]() Rapid Zorcher | It's a rapid-fire Mini-zorcher that also runs on the same zorch. It uses 2 zorches a shot, or 1 if that's all you have. Also like the Mini-zorcher, you can use Ctrl only occasionally to improve accuracy. This makes it a good all-around zorcher—a good choice if you don't know what zorcher to go with. It's good at stopping Cyclopti and other fairly strong Flemoids dead in their tracks. It can also blast through fairly large groups of Flemoids that are ganging right up on you with relative ease. | 1 | 200 |
![]() Zorch Propulsor | It's a powerful zorcher that also has a nasty blast radius where the projectiles hit that can zorch nearby Flemoids. It works fairly well as a replacement for the Phasing Zorcher or LAZ Device when those two are unavailable. It can eaisly zorch clustered groups of weaker Flemoids or isolated stronger Flemoids in a single shot. | +20 | 50 |
![]() Phasing Zorcher | This zorcher is even faster than the Rapid Zorcher, and more powerful, too. Use to get out of a BIG mess where Flemoids have ganged up on you and made it impractical to load up and fire the LAZ Device, or if you're just lazy and want to mow down Flemoids really fast without much effort. Just don't look forward to using your LAZ Device anytime soon. :P | 2 | 300 |
![]() Large Area Zorching (LAZ) Device | The most powerful zorcher available. It can clean out a whole room of Flemoids with one shot. It also uses the most zorch (40 Phasing Zorcher shots!) out of any zorcher, and it's the slowest. as well. It won't fire if you don't have at least 40 Phasing Zorcher zorches. You'll want to use it only when there's a large group of Flemoids, or one 'boss' Flemoid that would take too many zorches from a weaker zorcher. However, it chews through Phasing Zorcher zorch quickly, so use it sparingly and keep an eye on the zorch left. | +50 | 300 |
+: Zorcher has a blast radius and could potentially have even more power.
| Name | Items found | Instant pickup | Mini-zorcher | Large Zorcher | Zorch Propulsor | Phasing Zorcher |
|---|---|---|---|---|---|---|
![]() Super Bootspork | No | No | 0 | 0 | 0 | 0 |
![]() Mini zorch recharge | No | No | 10 | 0 | 0 | 0 |
![]() Mini zorch pack | No | No | 50 | 0 | 0 | 0 |
![]() Rapid Zorcher | No | No | 20 | 0 | 0 | 0 |
![]() Large zorcher recharge | No | No | 0 | 4 | 0 | 0 |
![]() Large zorcher pack | No | No | 0 | 20 | 0 | 0 |
![]() Large Zorcher | No | No | 0 | 8 | 0 | 0 |
![]() Zorch propulsor recharge | No | No | 0 | 0 | 1 | 0 |
![]() Zorch propulsor pack | No | No | 0 | 0 | 5 | 0 |
![]() Zorch Propulsor | No | No | 0 | 0 | 2 | 0 |
![]() Phasing zorcher recharge | No | No | 0 | 0 | 0 | 20 |
![]() Phasing zorcher pack | No | No | 0 | 0 | 0 | 100 |
![]() Phasing Zorcher | No | No | 0 | 0 | 0 | 40 |
![]() LAZ Device | No | No | 0 | 0 | 0 | 40 |
![]() Zorchpak + | No | Yes | 10 | 4 | 1 | 20 |
All of the figures for the amount of zorch energy obtained from the listed pickups are double for the Easy Does It and Super Slimey difficulty levels.
+: The first Zorchpak doubles carrying capacity.
| Name | Items found | Instant pickup | Health | Armor |
|---|---|---|---|---|
![]() Bowl of fruit | No | No | +10%, up to 100% | 0% |
![]() Bowl of vegetables | No | No | +25%, up to 100% | 0% |
![]() Glass of water | Yes | Yes | +1%, up to 200% | 0% |
![]() Supercharge Breakfast | Yes | Yes | +100%, up to 200% | 0% |
![]() Chex® Armor | No | No | 0% | +100%, up to 100% |
![]() Super Chex® Armor | No | No | 0% | 200% |
![]() Slime repellent | Yes | Yes | 0% | +1%, up to 200% |
| Name | Items found | Instant pickup |
|---|---|---|
![]() Yellow key | No | Yes |
![]() Red key | No | Yes |
![]() Blue key | No | Yes |
![]() Yellow flemkey | No | Yes |
![]() Red flemkey | No | Yes |
![]() Blue flemkey | No | Yes |
All keys let you open all key doors of that color. The flemkeys only appear once each in E3M5: Meteor Spaceship. You'll lose all keys after completing each level.
| Name | Description | Items found | Instant pickup |
|---|---|---|---|
![]() Slimeproof Suit | It protects you from the effects of stepping into Flemoidus slime pools that can drain your health fast for a full minute. The screen will have a green tint placed on it when you pick this up, and when it flashes, it signifies that you only have 5 more seconds of use left. Unfortunately, it doesn't protect you from the slime shot out by the Flemoids themselves. | No | Yes |
![]() Computer Area Map | Collecting this will allow you to see all of the current level's secret areas, plus all areas you have not visited yet (those will show up as gray). Unfortunately, it will only last for the current level. | Yes | Yes |
![]() Ultra Goggles | This item amplifies all light to allow you to see everything in full brightness for 2 minutes. This is especially useful in dark areas. When there's only 5 seconds left, they will blink. They can only be found once in E3M1: Central Command. | Yes | Yes |